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The process of developing a mathematical representation of any three-dimensional surface of an object via specialized software.
As a fan of all things isometric I wanted to try my hand at doing an isometric room design. I was particularly happy with the way the lighting turned out in this piece.
With this piece I was trying to create a very clean design using 3D to achieve a 2D look. I was inspired by a mix of optical illusions and classic science fiction cover art. This was the first work that I uploaded to Rarible and there are currently 10 copies for sale as NFTs.
This project was done mainly for modeling and texturing practice and was a personal piece. It never reached a final state of completion, but I felt I had spent enough time on it and should move onto other challenges.
This 3D logo for AFATDS 7.0 was designed based off of their 2D logo and animated for use as an intro and outro to their videos to be presented to the DoD. It was also printed out in ultra high-resolution to be displayed in the Leidos office in Box Hill, MD.
I did this project to enter the monthly Blender contest on Reddit. The theme was 'Rocket'. While I didn't win, I'm very happy with the outcome.
One of my first attempts at using Blender, I worked on this project specifically to force myself to overcome challenges and learn how to accomplish a visual style that was outside of my understanding. I decided to base this concept off of a painted still life for its composition and lighting, while exploring how to setup materials in a way that made me more confident in using Blender in general.